For those of you that have stopped by before, welcome back! If you haven't already looked around, this is a long-standing (albeit mostly idle - something I plan to change!) site that contains 15+ years of my writing. There's a heavy Palladium presence since I've played their games since I was in middle school (about 12-13 for those that may not be familiar with US education groups - I think it's primary education levels in Europe). Anywho, I'm still around and still occasionally writing. A lot of it hasn't made it on the site because I've only recently put up a real content management solution. Now that it will be a bit easier, I'm hoping to get some more content written and out there on a semi-regular basis.

You likely won't see much more in the way of Palladium as I've largely stopped playing due to (1) being unable to find anyone already familiar with the rules and (2) not having the time to teach a complex new system. I've opted for simpler mechanics so, on the rare occasion I'm able to play, I can focus on having fun rather than remembering where to look up a rule. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, so you'll likely see a lot having to do with it get thrown up here.

Feel free to peruse the past 15 years of my writing life. And if you want to find out some more about me, check out my bio.

Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery hunter or hunters are, they are strong and able to hold their own against the bloodsuckers.

Hook: The characters are invited to join with another small group of researchers to determine if an old building is haunted. The structure served as the private hospital and limited sanitarium of Dr. Lindschlott around the turn of the century. Lindschlott was considered quite eccentric and had very unusual theories in medicine. He vanished under mysterious circumstances and the building has been empty since but considered a hotbed of paranormal activity. Lindschlott also lived on the grounds, which is quite a distance from any populated cities in a wild, wooded area surrounded by swift river or sheer cliff.

It all starts in MercTown with a pair of new arrivals. These two are fugitives from the Coalition State of Lonestar and have a retrieval squad hot on their tail. After laying low for a time in MercTown, they begin to venture out and explore job opportunities. While it's unsavory to have to work with these d-bees and magic-users, it seems they're not all as bad as they'd been led to believe. The work even pays well...

Chaos. The one true force. Well, at least in my life.

I grew up with a hard life. The neighborhood was bad. Real bad. My parents, well, as long as they lived anyway, were drug addicts. Bastards. Luckily, life wasn't so hard for my mom before she had me, so I didn't come out with a bunch of fuckin' defects. Anyway, back to me. I grew up in New York City. Not a bad place, but I wouldn't wanna live there. The area I lived in was full of crack-heads, junkies, miscreants, and the lowest of the low. Come to think of it, there were a lot of lawyers, too. Hmm.. I'll muse about that another time. I managed to stay alive on the streets with street smarts and cunning. Even avoided the gangs, luckily.

Kazim al-Sajid was born to a minor noble family in the City of Llorn in the Eastern Territories. He fell out of favor with his family after an unfortunate incident involving an argument about who was to become the family's patron. It ended with Kazim's older brother lying on the floor, drowning in his own blood.

The Atlanteans of this day and age are as varied as humans ever have been. They come in all colors and beliefs. In fact, those Atlanteans that escaped to other continents on Earth after the disastrous cataclysm that sent Atlantis into limbo are responsible for a great number of the cultures that emerged, particularly in Egypt, the British Isles, and Central and South America. At present, few clans exist and the total population of Atlanteans is still not equal to the days prior to the disaster (total population is around 23 million, all scattered throughout the Megaverse).