For those of you that have stopped by before, welcome back! If you haven't already looked around, this is a long-standing (albeit mostly idle - something I plan to change!) site that contains 15+ years of my writing. There's a heavy Palladium presence since I've played their games since I was in middle school (about 12-13 for those that may not be familiar with US education groups - I think it's primary education levels in Europe). Anywho, I'm still around and still occasionally writing. A lot of it hasn't made it on the site because I've only recently put up a real content management solution. Now that it will be a bit easier, I'm hoping to get some more content written and out there on a semi-regular basis.

You likely won't see much more in the way of Palladium as I've largely stopped playing due to (1) being unable to find anyone already familiar with the rules and (2) not having the time to teach a complex new system. I've opted for simpler mechanics so, on the rare occasion I'm able to play, I can focus on having fun rather than remembering where to look up a rule. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, so you'll likely see a lot having to do with it get thrown up here.

Feel free to peruse the past 15 years of my writing life. And if you want to find out some more about me, check out my bio.

Here are a few key personalities from a recent Pathfinder campaign set in Ustalav.

This campaign is set in Ustalav, a fog-shrouded land infested by all manner of horrific creatures. In Vieland, the northwestern-most county, a gray sky pelts the ground with a steady rain and a thick mist dulls the echo of footsteps on cobblestone avenues. Our story begins at the University of Lepidstadt, where a come-of-age orphan and a runaway are about to cross paths.

Isarn was recently accused of murder in Hollowfaust. Though later proven innocent, his incarceration left him shaken. He departed Hollowfaust on the pretense of returning home to Burok-Torn, but the scars he carries may guide him in other directions. As of the 19th or Corot, 150 AV, Isarn travels the road south of the Hornsaw with a merchant caravan bound for the town of Three Moons in Calastia.

The Black Hand is an assassin's guild operating in Timiro and Land of the South Winds, though they have recently begun to expand their operations thanks to help from a, virtually unknown, force in the Land of the Damned. The Black Hand is a very secretive organization and the fact that an individual has sought them out and offered to fund their activities, with no apparent ulterior motives, troubles the guildmasters immensely.

Corliss is a character I'm playing in the Threat of the Empire game in the Campaign Center. This is my first experience with the d20 version of Star Wars, but my second run-in with the RPG (I played the old West End Games version some time back). My boss let me borrow all his Jedi-related stuff so I could get a better feel for their personality and training. Hopefully I can be "jedi" enough for this game. Enjoy the character.

The following are very basic, undeveloped ideas that have crossed my mind for possible Dragonstar campaigns. Dragonstar is a very cool sci-fi game using the "classic" races from D&D. It's published by Fantasy Flight Games and is, IMO, one of the best d20 products out there. As I write this, I am anxiously awaiting the release of their Guide to the Galaxy which will give detailed setting information (at this time, only the Starfarer's Handbook has been released).