For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

Originally intended as the beginning of a “legacy” campaign for Dragonstar, I started running through some aspects of this campaign in Of Darkness & Light and staged the invasion of Scarn by one of the Dragon houses. I felt it best to bring the characters up in levels (at least five, preferably higher) before introducing the Dragon Empire. My preparation involved a lot more, though, and I came up with several possible plots and based the overall campaign arc on the player's choices of characters. I'd enjoy running this campaign again and try to develop some of the additional plots herein. For now, if you're a Scarred Lands player (even if you're not), I hope this gives you some inspiration for your own campaigns.

Sebekans are brutish, reptilian creatures with thick limbs and an elongated snout. Their facial structure makes it difficult to pronounce many words common on Earth, giving them the appearance of low intelligence. On the contrary, Sebekans are highly intelligent strategists, with a keen intellect and affinity for military strategy. 

Dagmar was born in the darkest reaches of space in the Three Galaxies… Aboard a freighter, of course. He and his littermates came to be nineteen of your years ago on board a garbage scow bound for the United Worlds of Warlock - the last galactic empire to tolerate the Ratanoid presence.

Hoots get their name not from any sound they make, but from the close facial resemblance to Earth owls. Hoots are a humanoid avian race, incapable of flight. They are believed to originate from a breach in what was once Northern Colorado, and have spread west into the rugged mountains. Their upper body is covered in feathers, allowing them to endure colder temperatures with greater ease than many humans.

 I'm tellin' ya, Sarge. I ain't never seen a Tusk tore apart like that, flailin' about even as the things cut him to ribbons.
- Corporal Jonathan Fisher, Hood 3rd Infantry Group, After Action Report #FH-9862-689-03

Harriers are bird-like creatures that hunt in packs. Their exact color varies, but all resemble large birds of prey, with a razor sharp beak, feather-covered body, rending talons, and incredible speed. A single Harrier is about the size of a large house cat (15-20 lbs). The only anatomical feature which identifies this creature as a Breach creature is a pair of small forearms enabling the creature to grapple its prey and hold it in place (or hold on).

Oasis & Immediate Vicinity