For those of you that have stopped by before, welcome back! If you haven't already looked around, this is a long-standing (albeit mostly idle - something I plan to change!) site that contains 15+ years of my writing. There's a heavy Palladium presence since I've played their games since I was in middle school (about 12-13 for those that may not be familiar with US education groups - I think it's primary education levels in Europe). Anywho, I'm still around and still occasionally writing. A lot of it hasn't made it on the site because I've only recently put up a real content management solution. Now that it will be a bit easier, I'm hoping to get some more content written and out there on a semi-regular basis.

You likely won't see much more in the way of Palladium as I've largely stopped playing due to (1) being unable to find anyone already familiar with the rules and (2) not having the time to teach a complex new system. I've opted for simpler mechanics so, on the rare occasion I'm able to play, I can focus on having fun rather than remembering where to look up a rule. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, so you'll likely see a lot having to do with it get thrown up here.

Feel free to peruse the past 15 years of my writing life. And if you want to find out some more about me, check out my bio.

Queen's Ranch was first home to the Queen family and has continued to be so for generations after the Fall. The family's story is both tragic and heroic. These are the stats I created for the Queen family that you can use to get started with the family as an antagonist to your player crew.

Queen's Ranch is a small homestead controlled by Mathias Queen and his three children. It lies nearly a week's journey south of the Great Barrier Wall - what was once known as the Mogollon Rim - near the western edge of the Valley of the Coyote. Before The Great Death, the city of Phoenix and it's suburbs sprawled across what was then called the Valley of the Sun, an oasis amidst a great desert. Today, the desert remains, but little of the population center that once dominated the valley is evident.

I originally posted these on the Google+ Breachworld community as one way to handle shape shifting and introduce some horrific elements to the game. I opted to make the Shape Shifter an advanced class with access to a special category of Aether feats. Here is the complete list and the shape shifter will follow.

 I.. I don't know, sir. It was a man when he charged us, an enormous, bipedal wolf when it tore out Baker's throat. I just ran after that.
- Sergeant Damian Shaw, 2nd Recon Group, New Caldera Expeditionary Forces Court Martial Hearing

It's been difficult to pin down the exact origin of the Shape Shifter. Their story resembles the legendary lycanthropes of Earth's past, but it's unclear exactly when after The Fall they first appeared. The first stories seemed to told by travelers from the North and West of the Civilized Lands - hunters tracking game following a set of prints that mysteriously change to human footprints or an animalistic human that runs down prey, feasting on it raw.

The powers that be in Ustalav are many. Roaming bands of orcs and gnolls fight for space in the Tusk Mountains, while the lizard tribes are increasingly coming to blows with the humans of Lepidstadt over what has traditionally been their territory. The shadows of Ustalav, and County Lozeri in particular, are fraught with murderous spirits, ancient cultists, and superstitious citizens.

During a recent Pathfinder campaign, I used several key locations. Here's a few of them for use in your own campaign.