For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

Hook: The Hotel Eternal has had more than it's share of strange happenings after a guest stayed within it's walls. The Spook Squad has two agents inside already, but there's something fishy going on.

Grron was born in the Old Kingdom among one of the most vicious tribes of the region, The Demon's Paw. The tribe frequently raided area settlements of Elves, Dwarves, and Gnomes, only occasionally launching attacks into the Empire of Sin's territories. However, Grron believed that if the sub-humans of the Old Kingdoms were to ever escape the persecution of the humans and the "pretty" races, they would have to fight back.

Neklor was born into slavery. He didn't have a choice, not even a fighting chance. He was simply raised that way. Neklor, however, wasn't like the other ogre slaves. Yes, he was still forced to do manual, hard labor, but he showed more intelligence than most of his brethren. Perhaps that is why, one fateful winter day when the snow fell heavily in the Scarlet Mountains and fog blinded people's sight, Neklor made his escape. He needed only kill the sentries guarding the corridors on his way out. Once he reached the courtyard, he would be able to cross, unseen, to the gates of the keep.

Or so he thought…

Hook: The players are approached by a travelling apothecary on the road. They were recently attacked by bandits and could use a little bit of healing.

Yes, I realize this is the first Palladium Fantasy thing I've put up, but I have more. I just have to finish the coding. At any rate, this is just a small adventure that could lead to a larger campaign, if the allustrious GM so wishes it. I hope you enjoy this. And please This email address is being protected from spambots. You need JavaScript enabled to view it. me any comments or suggestions you have.

"Shifter." You have no idea how much I hate that name. It sounds like an expletive, almost, like something unpleasant that schoolboys call each other, for which their mothers wash out their mouths.

Ok, this is my first real campaign for Nightbane. I've never actually played the game, but I've read the books well enough to get a good idea of the game. I know that when I run my first Nightbane campaign, this will probably be the campaign I use. Unless I happen to come up with something better between now and then. If you run it, please This email address is being protected from spambots. You need JavaScript enabled to view it. and let me know how it went.

This campaign is for Rifts. It's not a full campaign, but it could easily lead to one. Read on to find out exactly how...