For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

Hook: Lord Magog holds the Horn of Destiny and the players' group consists of one Sword Bearer (or one person with the potential to become a sword bearer).

This campaign is something that could be run in Beyond the Supernatural or Nightbane (though it would probably be suited to take place on or before Dark Day). The characters should already know each other by now, if not, it could certainly be an interesting introduction. The players are on their day off, be it from their mundane day job, or their faction gave them a little R&R. Occupations and OCCs can be just about anything from this little side adventure (or campaign if it's Nightbane).

Kanda Frostpath, known to everyone around him simply as Frost, is strange Wolfen, at least among the Ice Eye Tribe. Frost has forsaken the primary religion of the tribe and has left to aid the world, wolfen and non-wolfen alike. This has caused some strained relations between Frost and his people. But others understand, so life goes on…

The player characters are members of the Seekers faction (or have been hired by the Seekers) to solve a most puzzling murder. A high-ranking member was murdered in his sleep, and there is no sign of forced entry and very few clues to go on. The only clue points to a second high-ranking member, one Simon Van Horn, as the murderer. The murder weapon used was presented to Van Horn in an awards ceremony several weeks prior. Unfortunately, Van Horn is the only person with a key to the glass case which held the sword and there is, again, no sign of forced entry (smashed glass, cut class, etc.).

Hook: The Hotel Eternal has had more than it's share of strange happenings after a guest stayed within it's walls. The Spook Squad has two agents inside already, but there's something fishy going on.

Grron was born in the Old Kingdom among one of the most vicious tribes of the region, The Demon's Paw. The tribe frequently raided area settlements of Elves, Dwarves, and Gnomes, only occasionally launching attacks into the Empire of Sin's territories. However, Grron believed that if the sub-humans of the Old Kingdoms were to ever escape the persecution of the humans and the "pretty" races, they would have to fight back.